Industry
Music
Client
Shazam
Shazam
Case Study is under works on the portfolio. If required, I can send over the PDF version.
ENHANCING MUSIC DISCOVERY AND ENGAGEMENT ON SHAZAM
Shazam is renowned for its powerful music recognition engine. However, users typically engage for under 30 seconds, just long enough to identify a song before leaving. Our challenge was to transform Shazam from a utility into a musically engaging destination.
Our team set out to create new features that would encourage users to stay longer, explore more, and develop a deeper relationship with the music they love.
UX SKILLS
THE CHALLENGE
THE SOLUTION
DISCOVER
The key research methods we used to understand Shazam and their users were as follows:
UX/Content Audit of the existing app
Competitor Analysis
User Interviews
Shazam nails the recognition moment
but once the song is discovered, there is nothing else that would make the users stay. Songs can only be previewed so the users jump to other apps like apple music to listen to song.
UX AUDIT
Song Recommendations exist, but they feel distant


COMPETITOR ANALYSIS
Discovery Depth is Limited
Unlike Spotify (algorithmic playlists) or SoundCloud (user-uploaded content), Shazam offers minimal exploration beyond artist tags or top charts. It lacks curated playlists or rich browsing experiences.
Weak Personalization & Retention
No Community Tools
Users like engaging with music apps that have community and sharing features. (Users like discovering what their friends are listening to and jamming with them on spotify for example)
"It’s like social media, but not really... like seeing what your friends are listening to."
Users like engaging with music apps that are good at personalising song recommendations
To go beyond assumptions and ground our design direction in real behavior, we conducted user interviews with the goal of understanding how people discover music, engage with music apps, and relate to their listening habits emotionally and socially. We used a semi-structured script focused on discovery journeys, frustrations, Shazam usage, and desired features. We then used these insights from the interviews and affinity mapping to figure out the main ways in which people stay engaged with music apps and how we could bring that into Shazam but with a twist.
USER INTERVIEWS
DEFINE
We then moved onto the define phase where I synthesised all the research data into leverageable insights.
User Persona
Problem Statements and HMWs
Design Studio
By distilling the recurring patterns from our user interviews, we were able to shape a clear picture of our target user’s motivations and what keeps them engaged.
This persona gave us a constant point of reference someone we could return to throughout the project to sense-check ideas, align with user needs, and ensure that our solutions addressed the real gaps in music discovery, personalisation, and engagement.
Meet Frankie.
USER PERSONA
PROBLEM STATEMENT & HMW
DESIGN STUDIO

DEVELOP
We then moved into developing our two ideas into tangible user experiences.
To do this, we first wrote a user scenario for each concept, which helped us map out user flows and define how and where these features would live within the existing Shazam app. We also explored the best ways to introduce these features to users in-app, ensuring they felt intuitive and known. This phase culminated in building interactive prototypes, which we tested with users and iterated based on their feedback.
User Scenarios
User Flows
Usability Testing on Initial Prototype
Developing Prototype based on feedback
USER SCENARIO

Using the scenarios, we sketched out user flows to visualise how Frankie would move through the app, from landing on Shazam to interacting with the new features.
USER FLOWS
Once we had the user flows, we translated our ideas into mid-fidelity prototypes in Figma. We then conducted several usability tests, gathered feedback, and made iterative design changes based on the most common insights we gathered from our usability data.
USABILITY TESTING (INITIAL PROTOTYPE)
DELIVER
Final Prototype
Heart Framework
Key Learnings
Conclusion
After usability testing, we made key refinements to both features to improve clarity, engagement, and overall usability. Our focus was on making each interaction more intuitive while aligning with user expectations uncovered during testing.
Final Prototype
Overall, the client was very happy with the progress and direction of the work. They appreciated the clarity the redesign was bringing but also highlighted areas to refine further:
Client Feedback
For Tradestars, the impact is significant:
Conclusion
Users now understand the offering within seconds.
The mobile experience feels easier and more inviting, addressing 85% of their traffic.
Clearer flows and trust signals mean users feel confident to enquire and book.
Instead of pushing bookings, the site now starts conversations, turning visitors into qualified leads.
Key Learnings
Gained first-hand experience working on a real client project and delivering concise presentations under tight timelines.
Learned to adapt quickly: we had to fast-track user recruitment by phoning candidates instead of emailing, which secured us multiple interviews within 2 days.
Collaboration worked well by dividing tasks by strengths and using a Kanban board to stay aligned.
There were also important takeaways for improvement. We could have been more direct with each other at times while still maintaining boundaries, asked for more feedback on completed work, and ensured that when new approaches were suggested, they were backed by action and output.
Overall, this project taught me the value of clear communication, structured teamwork, and adaptability; all crucial for delivering quality work in a fast-paced client setting.






